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It can only be used on the ground and Zero is unable to move while firing it, because he has to "charge" the attack. The usage of this buster was rather unfavorable since its power was stripped down drastically (in comparison to Zero Buster in the previous games). It may be for the game balance and player choice. Even losing the buster in the intro stage, he can still shoot energy balls collected in Volt Kraken stage and fire charged shots when being a boss. The Z-Buster is introduced in Mega Man X5 in this game it is only usable if the game was started with Zero, since he loses it in his battle against Sigma Head if starting with X. When Zero became a fully playable character in Mega Man X4, his buster was completely removed due to game balancing however, in Mega Man X5 and onwards, the Zero Buster, now called Z-Buster, is able to be used. After the second shot, in the next attack he uses the beam saber (Z-Saber). Zero fires a large charged shot and keeps energy stored for another large blast. The reason why the buster designs are different in X2 and X3 is unknown, but it is suggested that the shape could change due to the power charge mode since the X2 design reappears in X5 and the X3 design reappears in X6. The Zero Buster has four charge levels: The sprites of the busters are the same, but in published pictures of Zero in X2 and X3 they are different. Zero can fire two charged shots, one after the other (one from each arm) however, they do not combine. In Mega Man X3, the Zero Buster can be charged to use the Hyper Zero Blaster ( ハイパーゼロブラスター, Haipā Zero Burasutā ) attack. Zero's large charged shots in Mega Man X2. Zero's small charged shot in Mega Man X2. He also uses this attack in the post credits scene to form the "Presented by: Capcom" message. This triple attack is used by Zero to destroy his copy if X recovers all of Zero's body parts from the X-Hunters, and again to attempt to attack Sigma. If X is at a further distance, Zero will fire two large charged shots one after the other (one from each arm) followed by a shockwave from his beam saber. When X is at an intermediate distance, Zero fires a small charged shot.
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Zero uses his buster in his fight against X if they battle. When Zero is revived in Mega Man X2, the design of his buster changed alongside him. Zero's charged shot in Mega Man Maverick Hunter X Zero's buster shot in Mega Man Maverick Hunter X The Zero Buster can also be overloaded which can cause massive damage to Ride Armor, although it can prove fatal for the one who overloaded it, as evidenced by how Zero sacrificed himself in both Mega Man X and Maverick Hunter X. After receiving the Arm Parts from Zero, X's charge shot will be the same one as Zero's, which is stronger than the normal Arm Parts.
#Zero saber megaman x3 psp
In the PSP Remake, Mega Man Maverick Hunter X, the Zero Buster was shown to fire red buster shots in both normal and charged versions. If X does not obtain the Arm Parts from the First Armor, before defeating Vile in Sigma's hideout, Zero will give his Arm Parts to X, although it has the same effect as the Arm Parts from the capsule. In Mega Man X, it is able to damage Vile's Ride Armor while the X-Buster couldn't.
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In the first two games, Zero uses the Zero Buster, a chargeable arm cannon embedded in Zero's arm(s) that is more powerful than the X-Buster.